This it's the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end. This it's the game with Shadow Distance at low, and with full ViewDistance. But while I bringĮxamples of! ViewDistance on an official campaign map. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. Those options are very straightforward with what they say they do. There also new options in the Video Settings Window Max: It's window mode, without the bars on the top and in the maximum resolution possible for your screen, it's may be the same as FullScreen Bordeless, i still don't find so much changes.FullScreen Bordeless: This it's the best option if you play and use other programs in the same time, the framerate it's also stable, and 4:3 resolution gives you Black Bars to the side.FullScreen Exclusive: If Fullscreen Borderless handicap your FPS in low end CPU, this will make the game take more priority with your PC, so may bring slower alt-tabs, or less stable framerate with other programs opens, like Discord ScreenShare, OBS, Internet Browser, etc.Īlso, in my CPU 4:3 FullScreen Exclusive make the game stretch the whole screen, so if you have a widescreen monitor and not want Black Bars, this it's your option.The level editor is built specifically for Prodeus and is designed for speed and ease of use.ĭespite originally promising a native Linux version, it was announced on Septemthat the game would instead merely be tailored for the Proton compatibility layer, citing issues with platform support from the Unity game engine.First change for our low end PC would be a low resolution. Anyone who owns the game on a PC will have the same tools used by the developers to make levels from scratch. Thus, Prodeus includes an integrated level editor from day one. The developers have stated that community engagement was considered a core principle of the game from the beginning. The launch trailer and later gameplay demos were created with a pre-alpha version of the game showcasing a typical level. Later, the two recruited Andrew Hulshult for the soundtrack and Josh "Dragonfly" O'Sullivan from the Doom modding community to work on level design. Around that time, Mojica reconnected with Voeller and decided to leave his job at Starbreeze Studios to join the project. By 2017, Voeller had decided to leave the industry to pursue an idea for a retro first-person shooter (that would become Prodeus). Golden Excalibur Gloves (Limited Edition)ĭevelopers Mike Voeller and Jason Mojica met while working together at Raven Software on Singularity.Community tools - share, play and rate other community maps.Action, Explosions, more blood, over the top visual effects.In Prodeus, the players slip into the role of a corrupted agent of Prodeus who is determined on his way to destroy his creator and every opponent. The game also has the option to dynamically convert enemy and item models to sprites, further simulating a retro experience. Though the game may be played entirely with modern visuals, the game allows the player to apply shaders that give the game a pixelated look, simulating resolutions down to 360p or even 216p. Prodeus employs a modern game engine to extend the experience of classic shooters with visuals such as dynamic lighting and particle effects, interactive levels, a gore system, and a dynamic soundtrack. To help the player find their way, and to aid in discovering secrets, the game features an automap similar in function to those featured in games such as Doom, Duke Nukem 3D, and Metroid Prime. ![]() The player must explore complex levels, sometimes searching out keys to progress, while engaging enemies in fast-paced combat using a variety of weapons. The developers describe Prodeus as "the first-person shooter of old, re-imagined using modern rendering techniques." The gameplay resembles that of classic 1990s first-person shooters such as Doom and Quake. ![]() The game is scheduled to fully release for macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in September 23, 2022. An early access version was released on November 9, 2020. The game was crowdfunded by a successful Kickstarter campaign in April 2019. Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. Graphics: NVidia GTX 1050 or AMD RX 560. ![]() Graphics: NVidia GTX 580 or AMD HD 7870.
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