![]() To find the exact number of armies, look at the chart in the lower left-hand corner of the game board. These numbers can be different depending on the version of Risk you are playing. The number of extra armies is different for each continent: You will have to place your forces wisely, attack at just the right time and fortify your defenses against all enemies. But be careful: Winning battles will depend on careful planning, quick decisions, and bold moves. On your turn, try to capture territories by defeating your opponents' armies. Whoever placed the first army opens the game. Shuffle the pack of RISK cards (maybe, remove the Mission cards) and place the cards face down by the side of the board. There is no limit to the number of armies you may place onto a single territory. Continue until all 42 territories have been claimed.Īfter all 42 territories are claimed, each player in turn places one additional army onto any territory he or she already occupies.Ĭontinue in this way until everyone has run out of armies. Starting to the left of the first player, in turn, everyone places one army onto any unoccupied territory. Whoever rolls the highest number takes one Infantry piece from his or her pile and places it onto any territory on the board, thus claiming that territory. If 6 are playing, each player counts out 20 Infantry.If 5 are playing, each player counts out 25 Infantry.If 4 are playing, each player counts out 30 Infantry.If 3 are playing, each player counts out 35 Infantry.If 2 are playing, see special instructions.Select a color and, depending on the number of players, count out the "armies" you'll need to start the game. You need to eliminate all your opponents. To conquer the world by occupying all territories on the board. These cards are only used in the secret mission variation, else you have to remove them. Two "wild" cards marked with all three pictures, but no territory.ġ2 Secret Mission cards used only in Secret Mission Risk. CardsĤ2 Cards are marked with a territory and a picture of Infantry, Cavalry, or Artillery. Later, you can trade in 5 Infantry for 1 Cavalry, or 2 Cavalry (or 1 Cavalry and 5 Infantry) for 1 Artillery. Start the game by placing Infantry pieces. Artillery (worth 10 Infantry, or 2 Cavalry).There are six complete sets of armies, each containing three types: The numbers along the bottom (southern) edge of the board indicate the number of armies you will receive for a set of cards you trade in. Each continent is a different color and exists of 4 to 12 territories. The game board is a map of 6 continents divided into 42 territories.
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